Fun turn-based bullet-hell shooting game, though. Would anything blue like projectiles destroy my ship?
Turn-based bullet-hell class warfare!
Swipe to move in each of the four directions. Ram into things to destroy them, but avoid the dangerous projectiles.
Upgrade your ship with multiple levels of each of the FOUR upgrades.
Discover each of the FIVE endings, (and more secret endings) and unlock new music tracks!
Overcome 11 different enemy types, each with a distinct 'elite' form.
Watch replays of your attempts, and see your long-term statistics.
Earn your freedom!
This is an enhanced version of the game 'Salvage', remade and expanded in Godot. On top of new features (listed above), it is now available as a native application on mobile and PC. This should allow it to keep running smoothly into much longer runs, something the original game definitely had trouble with!
Another game you might like!
Click download now to get access to the following files:
Also available on
Log in with itch.io to leave a comment.
Neat movement mechanic. Really enjoying on iOS.
idk if this is any good I just feel like putting it somewhere
First, I would like to say, this is an amazing game with a very unique mechanic. I played Salvage and didn't know there was a sequel until today!
Did you happen to write a list of enemies somewhere? I noticed there are many new enemies like the one with two bullets constantly orbiting around it and the one that charges towards you. Are those all of the new enemies? I would also like to find out their names, but don't want to die constantly. Maybe you can make a guidebook where every time you discover a new enemy, it shows the name, picture, and perhaps even some lore?
Also, what is the difference between a normal enemy and an elite enemy? I have only encountered an elite enemy once with the spotlight laser one and instead of a straight line, it created a circle. Do elite enemies have special behavior and attacks?
Thanks very much! I'm glad you enjoyed it!
Elite enemies have a variant of the normal enemy behavior or attack. They're all a bit different and - I think - a bit harder, but that depends on the player I think!
As far as an in-game enemy guide/log book, I'd have to think about that, since it's a lot of information that I'd want to be presentable and not too cluttered. But I will look into something along those lines!
This is a great game but I think it would be cool if you added a sort of end boss kind of thing that would shoot projectiles and spawn ships at you. Idk if you already implemented this and I just haven't found it but it would be really cool!
I saw that you added replays and the new ship that was described in the comments of Salvage and its so cool to see those comments added into this newer version LOVE IT! keep up the great work
Buenos gráficos me gustan el juego está muy bien hecho. Felicidades.
This game is awesome! I can really see the polish and detail put into it. I also use Godot: I'm curious, what was the original game made in?
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^-The idea of the game is really original.
-The gameplay mechanics are really interesting and well implemented, but I think that giving the player a little bit more of money per round could make the game feel more welcoming.
-Visually the game looks really nice and it's visual style fits the theme of the game.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Thanks so much! I appreciate the feedback as well - though while I agree that it would definitely be welcoming, there is a reason (no spoilers!) for it to be as low as it is :)
YES!!! I love Salvage so much, I'm so happy you made this newer version. There's so much more to it while still being the simple game I love, and the new music sounds amazing!!